Economy

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Bear Nation uses the Essentials economy. Each player starts out with $500 to build their empire - there's plenty of ways to make money. The most common ways are:

  • Sell items at the /market
  • Selling items to other people. There are three ways to do this
  • Killing mobs
  • Work for other players
  • Get Top Voter
  • Win events


Commands

Look here for a full commands list for our economy.


Trading via GUI

We have a plugin that allows players to initiate trades via a GUI. Simply do /trade <player> to get started. The other player can accept the trade with /trade accept. The trading GUI will open. Notice the heading of the inventory; place the items you wish to trade inside the half labelled "|YOU|". You can add money to the trade by clicking the "Add" gold ingot. Hover over the gold block to see how much money will be traded. If you want to remove the money, simply click the "Remove" gold ingot. Once you are ready to trade, click the green wool. The dye on your side will turn green, and once your trading partner does the same, a 5 second countdown will begin. If you change your mind, you can cancel the trade by clicking the red wool. Once the countdown finishes, the items & money will be traded, and you can be on your way!


Mobs

Each time you kill a mob, you get a small amount of money, usually ranging between $.50 and $2. The few exceptions are:

  • Witches have a range of $.50 and $3
  • Guardians have a range of $.50 and $4
  • Shulkers have a range of $1 and $4

You can buy a temporary money boost in the vote store.


Shops

The most active part of Bear Nation's economy is the player-to-player trades. Each player may set up their own shop and allow people to teleport to it using our /shops system.

Before you get started on your shop, consider your options; You may build your own shop anywhere you like in the survival worlds, or you may use a shop in either of our pre-built player markets, the Mall of Emporia or the Eastwell Plaza (visit them with /shops list). Building in the survival world will allow you to customize and expand as you please, but setting up in the player markets may increase shop traffic and therefore increase profits. It all depends on how you want to run your shop.

If you would like to use a shop in one of the player markets, simply ask a staff member (or make a ticket if none are online) and we will assist you as soon as possible. It is completely free, but there are a few rules that you must follow to avoid being evicted from your shop.

  • In the Mall of Emporia, you must fill in the walls, floor and ceiling of your shop after claiming it. One layer of quartz will be removed from each side to allow you to customize the look of your shop. See the Example Shop on the main floor for a visual.
  • In the Eastwell Plaza, you may not modify the existing structure, only furnish the interior and patio areas.
  • You may not have more than 10 entities (such as item frames and armour stands).
  • You must actually have trade signs in your shop, and you must (to a reasonable extent) keep them stocked. If your shop is left unattended for multiple weeks at a time, we may remove it (but will always warn you beforehand).

Once you have decided where to build and have a start to your new shop, type /shop set. Your head will now appear in the /shops list and anyone who clicks on it will be teleported right to your shop!

Want to increase traffic to your shop? Check out /shops desc. Through this command, you can change the purple text (aka lore) that appears under your name in the shops list to describe your shop to other players and entice them to visit!

Next, you will need to actually create some trade signs to sell items to players! Continue reading the next section to learn how to make them.


Trade Signs

To automatically sell items to other players, you will have to use 'Trade Signs'. They are similar to chest shops, just without the chest- everything is stored in the sign.

To allow players to easily visit your shop, you can use the /shops system. Read more here.

Trade Signs can be a slight bit tricky to make, so here's an intuitive guide on how to make them.

Selling

If you are selling items for a dollar amount, your sign should look like this:

1st line: [Trade]
2nd line: $<price>
3rd line: <amount> <item>:<starting amount>
4th line: blank

For example:

 [Trade]
   $16
32 dirt:64

You will receive $16, and they will receive 32 dirt. Another 32 dirt will remain in the sign for the next purchase. Afterwards, you will need to re-fill it.

Buying
 [Trade]
 64 stone
 $10:200

This will allow players to sell their stone to you, 64 blocks at a time, in return for $10/stack. You will store $200 in the sign upon creation.

CAVEAT: To 'restock', you have to re-make the sign.

Tips & tricks
  • If you are using datavalues, you will need to use a semi-colon instead of a colon, like this: 16 3;1:64 (Selling 16 coarse dirt for <price> with 64 coarse dirt stored in the sign upon creation.)

For example;

  [Trade]
   $20
32 95;15:64

In this example black stained glass blocks will be sold for $20 per halfstack (32), and the last number is shows the amount in stock, which you must have in your inventory when you make the sign.

  • You are unable to sell an unstackable item in quantities of more than 1, in a store. Using the potion as an example you are unable to buy them for anymore then 1 at a time as it’s a unstackable on purchase.
  • To restock & claim your money from tradesigns, simply right click them.
  • Make sure you have the <starting amount> of <item> in your inventory when creating the sign. <starting amount> must be a multiple of <amount>. For example, if <amount> is 16, <starting amount> must be 32, 48, 64, etc.
  • Don't add the ':0' on the second line when creating a sign.
  • If you change your name, left click the sign to update it to your new name.

Custom trade signs

Essentials' Trade Signs do not allow for selling some special items, such as enchanted books, potions, and arrows, so we have custom trade signs to handle that.

Differences from normal trade signs:

  • You do not have to have the items in your inventory when making the sign
  • The money is given directly to you instead of being stored in the sign
  • You can left click them to remove them from the sign one at a time.
  • You can only sell the books and potions 1 at a time.
  • Shift-right click a sign while not holding anything to dump all matching items into the sign at once.
  • If you change your name, you can left click the sign to update the name on the sign.
  • You cannot buy/sell books with more than one enchant on them.
  • You cannot trade items for items, only items for money.


Enchanted Books
  • Valid types:
  • Eff.
  • Silk Touch
  • Unbreaking
  • Fortune
  • Luck
  • Lure
  • Mending
  • C. of Vanish
  • Protection
  • Fire Prot.
  • Feather Fall.
  • Blast Prot.
  • Proj. Prot.
  • Respiration
  • Aqua Affinity
  • Thorns
  • Depth Strider
  • Frost Walker
  • C. of Binding
  • Sharpness
  • Smite
  • Bane
  • Knockback
  • Fire Aspect
  • Looting
  • Sweeping
  • Power
  • Punch
  • Flame
  • Infinity

Examples

  • Sell your books to players for money
 [Ench Trade]
     $10
   Mending 1
  • Buy other player's books in exchange for money
 [Ench Trade]
   Mending 1
     $10


Potions

There's three parts to the potion line

  • Type
    • Normal (P), Splash (S), Lingering (L)
  • Effect
  • Water
  • Mundane
  • Thick
  • Awkward
  • Night Vision
  • Invisibility
  • Jump Boost
  • Fire Res.
  • Speed
  • Slowness
  • Water Br.
  • Inst. Health
  • Inst. Damage
  • Poison
  • Regen.
  • Strength
  • Weakness
  • Luck
  • Modification
    • Extended (Ext)
    • Level (2 or blank)

Examples

  • Sell your drinkable fire resistance extended duration potions to players for money
 [Potion Trade]
      $30
 P Fire Res. Ext
  • Sell your splash regeneration 1 potions to players for money
 [Potion Trade]
      $30
    S Regen.
  • Buy another player's speed 2 lingering potion in exchange for money
 [Potion Trade]
   L Speed 2
      $70


Arrows

Note: These signs only handle tipped arrows, not regular or spectral arrows. Use 262 and 439 on normal trade signs instead.

  • Instead of having a potion type, you will need to put an amount (1 through 64) of arrows to trade with each interaction.
  • Water, mundane, thick and awkward do not work with arrows.

Examples

  • Sell your 16 jump boost tipped arrow to players for money
 [Arrow Trade]
      $30
 16 Jump Boost
  • Buy another player's 64 regeneration 2 tipped arrows in exchange for money
 [Arrow Trade]
  64 Regen. 2
     $70